Jumat, 13 Juli 2007

The Complete Guide to Apple TV 1.1 Software and YouTube

On June 20, 2007, Apple released Apple TV Software Version 1.1, the first of multiple planned updates to the company’s TV-tethered media player. Its most publicized and conspicuous addition is a YouTube video player, capable of playing back certain content from the popular free user-submitted video site. But there are several other additions hidden in Software Version 1.1, as well. This article discusses all of the new features we’ve found.

The Update Process

Updating to Software Version 1.1 is relatively easy—if you know that’s an option. At least right now, neither iTunes nor Apple TV lets you know that an update’s available, so you’ll need to go to Apple TV’s Settings menu and select Update Software. Once you’ve done that, the installation process is simple. You select Download Now to grab the update, then wait several minutes for the download to complete.





Once it’s finished downloading, you’ll be asked whether you want to update Apple TV now or later. Pick now, and the system will reset several times, flash its orange front light, and bring up a progress bar screen with an Apple logo.







The updating process will complete in a minute or so, and when you check the Settings menu’s About screen, you’ll see that you’ve been updated to Software Version 1.1.

YouTube: The Player, Features, and Caveats

Apple TV’s most conspicuous sign of being 1.1-ready is the addition of the YouTube option to its main menu. Now equally prominent with the system’s other forms of media, YouTube content is streamed over the Internet rather than fully synchronized onto your Apple TV’s hard drive. Though not all of the service’s videos are available for Apple TV viewing, the last several weeks of submitted videos can be seen right now, and all of the service’s past videos will be transcoded into Apple TV-ready H.264 format by year’s end.





To help you sift through tens of thousands of videos, you are initially presented a menu with 7 total options. Four of the options are designed to take you to content that’s been pre-sorted for you. Featured is content picked by YouTube. Most Viewed is, as the name suggests, the service’s most viewed content, while Most Recent and Top Rated are obvious, as well.







The content on YouTube varies pretty dramatically in quality and appropriateness for viewers of all ages. In the pre-sorted categories above, you’ll find music clips from major artists next to “shocking videos” and bizarre non-sequitur rants from people against other users of the service. Just like the YouTube web site, it’s a free-for-all, and free for all, now on Apple TV.





The search feature brings up one of two keyboard interfaces found in the YouTube application. You can enter any search term to find content on YouTube that has been formatted for Apple TV, and sometimes the results will surprise you.



You can also log into your YouTube account to access personal settings such as video ratings for videos you’ve watched. A full-screen keyboard appears for this, letting you enter your user name, then your password.







As shown in the Transformers image above, video clips play on a substantial part of Apple TV’s screen in decent but not spectacular resolution; they don’t fill the complete screen, but they don’t play in a tiny window, either. Hopefully future H.264-encoded content will make better use of the device’s high-resolution capabilities. Videos can be interrupted for rating, saving to your Favorites list, or reporting as inappropriate. Favorites becomes an eighth menu option on the main screen as soon as you have added a video to the list.

Parental Controls

Several additional features have been added to Apple TV 1.1’s settings menu. One, Parental Controls, appears to be here solely to protect children from YouTube content.





As with an iPod’s Screen Lock feature, you set a four-digit passcode, confirm it, and then toggle YouTube into one of three positions: On, Off, or Ask. When turned on, any user of Apple TV can watch YouTube. When turned off, it’s inaccessible. With Ask, you have to enter the four-digit code to access it.



Because of the way the menu’s set up, it seems obvious that Apple will add other parental controls to this menu in the future, but for now, YouTube’s all it’s concerned about blocking.

Screen Saver

Apple has added a couple of tricks to Apple TV’s Screen Saver. There’s now a Slideshow screen saver in addition to the past cascades of photos and album covers; this screen saver basically mimics the full-screen, transition-laden photo show you see when using Apple TV’s Photos menu.





The second change is that you can now select from different albums when picking photos for the old cascading Photos screen saver or the new Slideshow one. You can use Apple’s library of photos—previously inaccessible once you’d synced your own—or pick an album from your own library, the latest roll, or a Last 12 Months subset of your library.





Though Apple apparently hasn’t fixed Apple TV’s inability to stream photos from a connected computer, rather than requiring you to synchronize them, iTunes 7.2 has also quietly added a feature called Sync Photos Before Other Media. Found in the Apple TV Photos menu, this lets you make sure that the first files sent to the Apple TV are your photos, so if you’re waiting a while for the hard drive to fill over your 802.11b, g, or n connection, photos will appear quickly rather than at the end of the process.

iTunes Store

In what appears to be more a sign of future updates than a major addition to the Apple TV right now, there is an iTunes Store option in the Settings menu with a list of countries.







Selecting your country will provide customized Top 10 lists of music, movies, TV shows, and music videos, assuming your selected country actually has all of those types of content in the iTunes Store. If it doesn’t, Apple TV will disable the lists for types of content it’s not selling in a specific region. Viewed in a different light, you can now use this feature to browse top 10 content from international iTunes Stores—a fun Apple TV distraction, rendered awkward only by the inconvenient location of the store selection option in the Settings menu. Apple still hasn’t added any “Buy” buttons to content you find in the Top 10 lists.

Other Changes

A couple of other minor changes are also apparent in the system’s menus. Apple has added subtle dividers to separate Top Songs, Music Videos, Movies and TV Shows from the rest of your content. And its Top lists are now numbered throughout the interface.





What hasn’t changed? TV Shows still lack their Season hierarchies. And the rest of the system’s interface seems to be pretty much the same as we saw before. We’ll update this report further if additional subtle tweaks are discovered; feel free to add your findings to the Comments section below!

All Things iPhone

What’s the iPhone? On January 9, 2007, Apple CEO Steve Jobs announced what he called a revolutionary device - one portable product combining a widescreen, touchscreen iPod, a GSM mobile phone, and Wi-Fi-enabled portable Internet communications functionality. Roughly the size of a 30GB fifth-generation iPod, but slightly taller, iPhone is designed to capture 1% of the nearly 1-billion-unit-per-year mobile phone market by 2008, appealing to potential iPod, smartphone, and wireless data users through a futuristic but simple integrated interface. The device has sensors that detect ambient light levels, proximity to your face, and turning motions, enabling iPhone to automatically brighten, dim, turn off, and rotate its screen for various functions. Organized from A to Z - well, W, at the moment - our All Things iPhone article is designed to provide all the factual information you’ll need to make an informed decision about whether the new device’s features and limitations are right for you.

Accessory Compatibility: Thanks to a mostly standard headphone port on the left of the top surface, iPhone is said to work with all iPod-compatible headphones; the port is novel in that it has a pin for microphone use, as well. Because of a 30-pin Dock Connector on the bottom, iPhone will work as an iPod with all iPod-compatible docks, speakers, chargers, and other audio devices, except those that are physically too small to accommodate its larger-than-iPod body. However, it will not work in phone mode with past docking accessories, apparently because of “TDMA sounds,” the high-pitched beeps you hear in (most) speakers when a cell phone is making a call or receiving data. New accessories with better shielding - and Apple authentication chips - will be needed.

On June 3, 2007, Apple released advertisements depicting the top of the iPhone with a concave headphone port. It is as yet unknown whether this headphone port will be fully compatible with all standard, previously released headphones. However, as both Apple’s iPhone Stereo Earphones and the recently unveiled V-moda Vibe Duo third-party earphones include a microphone, it is obvious that there is a microphone input pin on the headphone plug, and quite probable that Apple prefers iPhone-ready earphones to include this feature.

Apple Accessories: Apple has announced three self-developed accessories for iPhone. One is the iPhone Stereo Headphones (tentative title), a pair of customized Apple iPod Earphones with a thin in-line microphone box at neck level in the cabling. The box also has a button or switch to let you accept or disconnect phone calls. Pricing has not been announced, but will likely be $29 based on past Apple pricing trends.

Second is a Bluetooth earpiece, possibly called the iPhone Bluetooth Headset, and presumably to be compatible with the phone’s newer Bluetooth 2.0+EDR standard rather than the older and more widespread Bluetooth 1.2 standard. The clean black design features only a single, top-mounted button, capable of connecting and disconnecting phone calls in progress, and according to Apple both pairs with iPhone and turns on and off automatically. Four pins on the bottom are likely used for recharging. Pricing is presently unknown, but assumed to be in the $70-100 range; neither battery life nor its ability to be used as a wireless listening device for iPhone audio are known, either.

Additionally, Apple has shown a photograph of iPhone in a white Dock similar to the ones previously sold for iPods, minis, and nanos. Past iPods sold at the $499 and $599 price points have always included Apple’s Docks; it’s unclear as to whether iPhone will come with the Dock or require a separate purchase, but past iPod docks have always been available as spares for $29-39, depending on their features.

Applications/Widgets: The good news is that the standard suite of applications looked just like the demos, which is to say that they’re cleanly designed, Mac OS X widget-like programs. Apple’s current suite of non-core applications includes SMS Text Messaging ("Text"), Calendar, Photos, Camera, Calculator, Stocks, Maps, Weather, Notes, and Clock, plus a Settings menu, and four core applications: Phone, Mail, Web, and iPod.

When the iPhone was announced, Apple said that users will not be able to add applications to the device on their own, and that third-party software developers would not generally be able to write iPhone-ready applications for distribution to the general public. The restriction was imposed in the name of safety - to prevent third-party applications from creating problems with AT&T’s network - and a desire to keep iPhone simple, rather than PC-like. Apple said that it would make rare exceptions for third-party developers it approaches with specific needs, such as Google, which worked on the back-end for Google Maps while Apple developed the iPhone interface. On April 25, 2007, Apple announced that it will update the iPhone with additional applications and features during its lifespan (see Updates, below, for more details), and in late May, 2007, the company said that it was planning to permit third-party application development by the end of 2007, once it had figured out certain security issues.

AT&T/Cingular: The first-generation phone is locked, and apparently aggressively, to AT&T (formerly Cingular Wireless) - as the sole U.S. phone services provider, a deal that will apparently run through 2009. Apple representatives have stated that you will need to agree to a full two-year cell phone contract in order to get the phone, which is different from standard phones that can be purchased with one-year (+$50) or no contracts (+$100) at higher prices. Unless Apple chooses to reach different deals with overseas partners, you will not be able to use competitors’ SIM cards in an iPhone. Also, the device is electronically incompatible with the Verizon and Sprint/Nextel networks, so even if an iPhone was hacked, it would not work on these networks. (See also International Partners.)

Battery: On June 18, 2007, Apple announced updated battery performance statistics for the iPhone. Originally, the company stated that iPhone’s battery would run for 16 hours of audio playback, or 5 hours of video, phone, or Internet usage before requiring a recharge. Now, the company has increased those numbers to 24 hours of audio playback, 6 hours of Internet use, 7 hours of video playback, and 8 hours of phone talk time before a recharge. The phone also has a standby time of 250 hours, or over 10 days. It is not user-replaceable, however, and will require you to send the phone back to Apple when it fails to properly hold a charge. This is widely considered to be a potentially major problem with the iPhone, as an extended interruption in phone service could be fatal for some customers. However, supplemental battery pack accessories will most likely be offered as somewhat of an offset.

Bluetooth: iPhone supports the Bluetooth 2.0+EDR standard. In addition to its practicality for monaural wireless headsets, Bluetooth 2.0+EDR is capable of supporting advanced stereo wireless broadcasting, and potentially data synchronization as well. As of June 3, 2007, a Bluetooth icon now appears to be nearly ever-present on the iPhone’s screen when in vertical orientation, alongside the battery icon in the upper right corner.

Body: As is apparent from photos, the design is inspired as much by Danger’s Sidekick 3 on its front - a black slate with polished and anodized metal accents - as by a Motorola Q in back (metal). Despite the fact that it packs an incredible amount of cutting edge technology, it felt cool to the touch, comfortable in hand, and roughly the same as a 30GB fifth-generation iPod (see Size, below). It’s obviously a product developed to appeal to the smartphone user niche, rather than the cell phone mass-market, which traditionally has demanded iPod mini- or nano-styled candybar or flip phones.

Buttons: With several exceptions, all of iPhone’s user input is handled through the Multi-Touch touchscreen rather than physical buttons. Bringing yourself out of any menu, and back to the unit’s main menu, requires only one button press - the Home button, which is found on the unit’s front bottom. A Sleep/Wake switch is found on iPhone’s top, like the Hold switch of an iPod. Apple has placed a large volume up/down toggle on the unit’s left side, and a smaller ring/silent button right above it. Volume for most applications can be changed on the unit’s screen; the toggle is there for when you’re using iPhone next to your face, as a phone.

Calendar: A simple Calendar application was demonstrated for iPhone, with an interface that looked like a slightly evolved, less colorful version of the Calendar found in fifth-generation iPods. Unlike the iPod Calendar, which merely displays synced content from your Mac or PC, iPhone’s Calendar can be updated in the device.

Camera: A two-megapixel camera is found on iPhone’s upper left back corner. Like most cell phone cameras, this one uses a fixed lens and has no optical zoom capabilities. It permits full-screen framing of your photos, but is presently a still camera only, not a video recorder.

Capacity: iPhone will be sold in 4GB and 8GB versions. According to recent reports, around 500MB of the storage capacity will be consumed by iPhone’s OS X operating system, leaving users with around 3.5GB or 7.5GB of space for music, videos, photos, and other data.

Chips: Reports on iPhone’s key components have varied. An Italian Intel executive has said that the CPU is partially based on Intel’s XScale technology, which was sold to the Marvell Technology Group in mid-2006. Processors from the XScale family are used in Blackberry, Motorola Q, Treo, and other smartphones, and can be read about here; other reports suggest that Marvell’s part enables iPhone’s Wi-Fi (802.11) functionality. Similarly, Broadcom’s Chairman has confirmed that Broadcom provides at least one chip inside the iPhone, which is believed to be its video decoding processor, but could also include other features, such as Bluetooth and/or Wi-Fi. Samsung is believed to be providing an audio processor and memory for iPhone, while ARM Holdings has reportedly indicated that three ARM-licensed chips from other companies (possibly Marvell, Broadcom, and Samsung) will be found in the device. The accuracy of these reports will not be known until after the device’s release.

Compatibility: Works with any Mac or PC capable of running the version of iTunes Apple releases in June.

Contacts: In addition to synchronizing all the basic text details from Address Book or Outlook, as iTunes does with the iPod, contacts also have the same on-screen photo icons we’ve seen in iChat AV and Apple’s Address Book. These icons don’t appear during SMS chat, however.

Customization: The unit’s first screen background - displayed when it’s locked and waiting for a call - can be set at any time from any picture on the unit - a really nice feature, but other menus do not use this image as their background. As of early June, it appears that at least some of the main menu’s icons can be rearranged by the user, but this is not as yet known for certain.

Data Speeds: All known data testing of the iPhone took place indoors on a Wi-Fi network set up by Apple, rather than on AT&T’s slower EDGE network, so it’s unclear how iPhone will fare when outdoors. With Wi-Fi, demonstration web pages such as The New York Times and Google Maps loaded quickly - not lightning fast, but more than acceptably for a handheld device. Some, but not most of the pages we tested appeared to be cached.

E-mail: On the e-mail front, which looks nice, you can receive and most likely forward rich HTML messages, but you apparently can’t compose them on the device - only simple, unstyled text and photos can be sent. One free E-mail account - with “push” service to automatically forward messages to iPhone no matter where you are - is provided by Yahoo, and iPhone is also said to be capable of syncing with POP3 and IMAP accounts, meaning that you can receive most of your e-mail wirelessly while you’re on the go, or connected to a Wi-Fi network. However, iPhone can’t open Office (Word/Excel) documents, or sync directly with Microsoft Outlook, but it can open PDF files. Contact lists from Outlook and Apple’s Address Book are managed and synchronized through iTunes. In addition to a full-screen mode, a paned (split-screen) view is available to let you quickly scroll through message headers at the top of the screen, while e-mail contents are displayed at the bottom.

In early June, minor updates to the e-mail application were shown in Apple ads for iPhone, including two-line Inbox previews of message content, and an on-screen indication of the last time of e-mail synchronization.

Games: As originally announced, iPhone was not intended to play games developed for the fifth-generation iPod. However, companies other than Apple - including the iPod’s leading game publisher, Electronic Arts, have suggested that they believe the phone will play games. If that is true, the only question is whether Apple will provide a virtual Click Wheel for input, reprogram the games for the new device, or develop entirely new titles.

GPS: Not included. Could be added via an accessory; maps might well consume 1 or more GB of storage.

iChat/SMS: Despite obvious visual similarities to Apple’s iChat AV program - a Mac client for the Internet-based AOL Instant Messenger - iPhone’s messaging system communicates over the cell phone-based SMS network, and does not appear to enable you to reach AOL Buddies. This could (and likely will) change in a future application upgrade; Apple has already advanced its SMS software by allowing you to have multiple SMS chat sessions going on at once. Contact icons don’t appear on screen when you’re in SMS mode, despite the fact that it looks otherwise just like iChat. This is most likely to fit more text on screen.

Interface, Generally: Apple uses the center of the screen for the bulk of the action, with context-appropriate buttons placed largely near the screen’s edges. This enables you to scroll, pinch, and tap in the middle of the display; only errant motions near the screen’s edges will trigger other features. During iPod menu navigation, new icons for Playlists, Artists, Songs, Videos, and More (...) appear on the screen’s bottom, with a full alphabet listing on the right hand side if you want to jump around more quickly. In portrait (tall) display mode, the Now Playing screen includes standard iPod control icons (backward, play/pause, forward, and volume) on the bottom, with a Star Ratings bar around the top of the screen, near a back (Menu) arrow and track details. When the iPod is rotated on its side, the iPod browser automatically searches to Coverflow, an album cover browsing interface, which can be scrolled through using swiping finger gestures. Any album’s track list will display automatically when you press on the album cover, flipping it around.

Scrolling feels very good, but not perfect. It will take a tiny amount of user training, comparable to your first time with an iPod, before it feels perfectly comfortable. That’s mostly because icons are now in unfamiliar places on the screen, and you need to make sure you touch the right place on the screen in order to activate them. According to Apple, gestures such as pinch aren’t angle-dependent; our initial impression that they might be may just be attributable to the brief user learning curve, and your need to place enough pressure on the screen to have the pinching motion properly recognized.

International Partners: Subsequent to Apple’s announcement of a partnership with AT&T for the United States, Canada’s Rogers Wireless has publicly claimed that it will offer the iPhone to Canadian customers. A leading car industry web site has reported that BMW is working to become the first company to offer a complete iPhone car integration system, following the BMW Your iPod promotion for iPod models. This report has since been disclaimed by certain sources, so its accuracy is unclear.

iPod Implications: Though Apple doesn’t speak about unannounced products, iLounge’s editors strongly suspect that iPhone’s widescreen and touchscreen technologies will appear alongside a hard drive in an upcoming update to the full-sized iPod, with the possibility that limited wireless functionality will also be included. We’d expect to see such an iPod announced after the iPhone, rather than before it, so as to avoid cannibalizing initial iPhone sales. Subsequent flash-based iterations (nano-sized) are, of course, also possible.

Keyboard: Doesn’t require thin fingers for typing, but does require a little practice, especially since it appears to only recognize finger input, not stylus, fingernail, or clothing input. If your entry is sloppy, the software attempts to figure out the words you’re likely trying to type, and lets you hit the spacebar to accept them. Unlike the Nintendo Wii, which uses rumbling controllers with an on-screen pointer to simulate the feedback you get from pressing keys on a keyboard, iPhone’s flat touch screen provides no tactile feedback. In phone mode, though iPhone is designed to be highly Contacts-based and eliminate the need for dialing, its QWERTY keyboard shifts to a large-buttoned numeric keypad for dialing when necessary.


Lawsuits: The iPhone faces an unusually high number of actual or potential lawsuits prior to its release. Several companies, most notably including Korea’s LG (Lucky-Goldstar), have suggested that they are considering lawsuits based on claimed physical or technical infringements on their designs, including cell phones and touch-sensitive technologies. A trademark infringement lawsuit filed by Cisco Systems immediately after the iPhone’s introduction has been settled by the two sides, enabling both to use the iPhone name for their products. Additionally, as numerous companies are now attempting to duplicate the look and feel of iPhone, Apple may be forced to take actions of its own, as well.

Modem: Apple has made no comment about the iPhone working as a wireless modem for computers; we get the sense that it will not, as the feature would place greater demands on AT&T’s data network.

(Mac) OS X: When asked whether the iPhone is really running truly OS X under the hood, Apple executives have repeatedly said yes. However, as we’d expect, it runs a customized version of OS X - not a full Mac version of the operating system - so developers couldn’t write a Mac app and have it run straight without modification. Apple has said that this was because of the user interface and needs to match the iPhone’s unique screen features.

Phone Quality: It appears that most if not all journalists invited to try iPhone were limited to a single test call. iPhone sounded very clean on the receiving end, but we didn’t have the ability to test this feature anywhere near as much as we’d wanted, and the phone has not been subjected independenty to real-world testing outdoors.

Photos: In addition to displaying 20 square thumbnails at a time - 4 wide, 5 down - iPhone can display full-screen photographs in either widescreen or portrait mode, filling as much of the display as possible, and leaving black letterboxes in the gaps. Photos are synced from iTunes, just like with the iPod, and can be added to with the built-in camera. Stripped down but otherwise iPod-like photo slideshows even have music, though they lack for any transition effects save the default. You can skip through photos with finger swipes.

Pricing: As originally announced, Apple intends to sell a 4GB version of iPhone for $499 with a 2-year AT&T contract, and an 8GB version for $599. We wanted to know what it would cost to actually operate the data services on these phones every month, but Apple didn’t have an answer. This will be answered closer to launch, said the company’s Greg Joswiak, and we consider it - along with the fact that AT&T is the only provider - to be a fairly major potential sticking point. There is a possibility that iPhone’s price will drop prior to release.

Release Date: Apple has said that iPhone will be released on June 29, 2007 in the United States. Other regions will see iPhone later, depending on deals reached with other countries’ cellular providers, and updates to the iPhone’s technology (see Sequels). Target dates listed by Apple are the fourth calendar quarter 2007 in Europe and Asia in 2008.

Ringtones: Ringtones cannot be set based on your iTunes Music, according to Apple, a limitation based on “rights issues” (read: the music industry). This is pretty surprising. However, from what we gathered after the show, Apple executives provided different answers on the ringtone topic, and has not entirely foreclosed the possibility.

Screen: Overall, the screen quality was very, very impressive; everything looks very, very crisp. That’s partially because Apple has picked a 3.5” diagonal, 320x480 display - twice the resolution of the fifth-generation iPod, at 1” larger size - with an effective PPI (pixels per inch) rating of 160 PPI. In our brief hands-on test, the screen was bright, capable of ambient light level adjustment, and evenly lit from edge to edge - except for its very top, where the lighting was a little uneven. A counter-clockwise rotation - available only during certain applications, such as photo playback - shifts the screen from portrait mode into landscape mode. Proximity sensor turns it off during a call. Smudges do show up on the screen - you can see them on camera during Steve Jobs’ keynote speech - but the screen is more mark-resistant than the iPod’s, and easy to clean. On June 18, 2007, Apple announced that it had replaced the screen’s original plastic cover with a new optically superior and more scratch-resistant glass surface. This surface covers the iPhone’s entire face.

Sequels: Apple and AT&T have stated that iPhone follow-ups are coming soon, but the specifics and dates are only speculative at this point. Some are expected to be compatible with advanced 3G (HSDPA) data networks, once those networks are widespread, or customized for popular cellular networks in foreign countries. Others are expected to be cut-down, less expensive versions of the iPhone made for less demanding users.

Size: The iPhone is a little taller than a fifth-generation 30GB iPod, but otherwise very similar in size and weight. While the 30GB iPod measures 4.1” by 2.4” by 0.43”, and weighs 4.8 ounces, the iPhone weighs 4.5” by 2.4” by 0.46”, weighing the same 4.8 ounces. It’s lighter and thinner than 60GB and 80GB fifth-generation iPods, and feels sleeker thanks to the shape of its edges.

Speakers: iPhone has two speakers. One is right above the screen in a narrow slit, and optimized for close-distance cell phone use. The second is used for both iPod audio playback and speakerphone mode, and built into its bottom surface, next to the Dock Connector port. We tried to turn the second speaker up close to its peak volume level, and found that it sounded quite good, and clear by speakerphone standards.

Traveling: With rare exceptions, the iPhone is designed to work all over the world. It’s a Quad-Band GSM phone, relying on the older EDGE standard for its data communications, which makes it compatible with AT&T’s partner networks found in most parts of North America and Europe, and certain parts of Asia. iPhone will not work on Japan’s popular DoCoMo network, but it will work on the Softbank GSM network. All international phone use of a U.S.-purchased iPhone will require payment of additional service fees. Like most music phones, iPhone can also operate in a non-wireless Airplane Mode, enabling you to use its iPod portion - and more - while in flight.

Updates: During its second-quarter 2007 financial results conference call, Apple announced that it will offer both feature and application updates to the iPhone during its lifespan, a decision which forced the company to adopt a subscription-style revenue accounting system for the device. According to the company, these new additions to the iPhone’s capabilities are designed to surprise and delight iPhone owners, who are believed to be the product’s most likely advocates. Not surprisingly, Apple has not disclosed the specific features or applications that might be added to the iPhone in the future.

Video, Generally: When in iPod mode, all stored video types are now collapsed onto a single menu, which has all categories - TV shows, movies, etc. - all placed on one scrollable screen with icons for each video item. This is most likely because you won’t be able to fit enough video on it to need multiple screens for this. Video playback is totally smooth, and clearly at a higher resolution than the 5G iPod. Apple told The New York Times that video downloads, such as those offered by YouTube, might be supported by iPhone, but suggested that the company would need to “deal with YouTube” to make this happen.

Video Output: It’s currently unclear as to whether iPhone will be able to display iPod-style video on external displays; however, if Apple’s claims about accessory compatibility and iPhone’s “widescreen video iPod” functionality prove fully accurate, iPhone should be capable of this, too.

Voice Command: Not included. Dialing and navigation are handled through touching the screen.

Voicemail: A new feature called “Visual Voicemail” not only provides access to all of your voicemails at once, so that you can select which message to play, but there’s also a scrubber on the screen to let you scrub through each piece of voicemail just like an audio file.

Web: Based on Apple’s Safari web browser, but not quite as fully-featured, iPhone’s Web application permits multiple pages to be open at once, albeit not on screen at the same time, and skipped through only at the user’s request. The initial view of any page is fully zoomed out. Double tap any spot to zoom in to a readable size - Photoshop-style checkerboards appear until the graphics and text are fully loaded. Use pinch and expand gestures to zoom in and out of content with greater precision, a feature that replaces the need to hit the plus or minus signs on Google Maps, or the Zoom In and Out menus on Safari, over and over. Currently, neither Flash nor Java is supported, and in an interview with The New York Times, Apple discounted the possibility that Java will be added before iPhone’s release. Javascript, however, is integrated into the browser.

Wi-Fi: iPhone supports 802.11b and 802.11g Wi-Fi connectivity.

The Last 5 iPhone Questions

With nearly two weeks remaining until the launch of the iPhone, five major questions still remain unanswered by AT&T and Apple. Here they are, with our “best guess” answers while we wait for official details from the companies. Please add your “most important” questions using the Comments box at the bottom of this article.

(5) Contract Pricing: Everyone knows Apple’s announced iPhone hardware prices—$499 for the 4GB model, $599 for the 8GB model. But no one knows what AT&T will be charging for monthly service fees, and therefore what the total cost of iPhone ownership will be over a 2-year period.

Today, AT&T’s web site lists the company’s current voice and data plans for iPhone-like devices. Its voice plans start at $40 per month, giving you 450 monthly minutes of talk time during weekdays, and 5000 nights and weekend minutes. An unlimited data plan for PDAs costs an additional $40 per month, while BlackBerry Unlimited costs $45 per month. That brings you to a minimum price of $80 per month for voice plus unlimited data, or $1,920 in total service fees over the two-year life of AT&T’s contract.

By comparison, Verizon’s pricing is a little better, offering an $80 package for 450 minutes of weekday talk time, unlimited night and weekend calling, and unlimited BlackBerry use. Both AT&T and Verizon charge $60 per month for 900 monthly minutes of weekday talk time. T-Mobile does a lot better. The same $40 per month gives you 1000 monthly minutes of weekday talk time, with unlimited night and weekend minutes. BlackBerry Unlimited can be added for only $20 per month, the same price T-Mobile charges for Sidekick Unlimited. That brings you to $60 per month for 1000 minutes and unlimited data, or $1,440 over a two-year contract. Notably, however, T-Mobile has a less expensive starter plan with 300 weekday minutes and unlimited night and weekend minutes, which costs only $20 per month plus the $20 data fee, for a total of $40 per month, or $960 over a two-year contract.

Our Best Guesses: In a nearly ideal world, AT&T’s iPhone pricing would be closer to T-Mobile’s, and in that case, your lowest cost to buy and operate an iPhone over the first two years would be $1,459, with 1000 minutes per month at $1,939. Based on its existing pricing, however, $2,419 would be the lifetime operating cost we would expect for a 4GB iPhone plus two years of AT&T’s most basic 450 minute voice plan with unlimited data access. That goes up to $2,519 for the 8GB model at 450 minutes. Step up to 900 minutes of talk time and you’ll pay $2,899 over two years for the 4GB model, or $2,999 for the 8GB model. A new activation fee will also apply for new customers. We really hope that Apple can convince AT&T to offer superior iPhone-specific prices, given the huge number of new customers that would be acquired with more T-Mobile-like monthly service packages.

(4) Phone Service Quality: Over the past week, an iLounge editor drove from the West Coast to the East Coast carrying two cell phones, one on AT&T’s network, and the other on Verizon’s, with the goal of determining how the devices actually compared in coverage. For voice service, the Verizon phone was more consistently able to access networks, benefitting from Verizon’s mixed analog and digital towers. By comparison, the AT&T phone experienced a number of major dead zones, particularly from the Midwestern U.S. to the East Coast, including a 100 mile patch in Illinois, another in Indiana, and another in a rural part of New York. At points, the AT&T phone inexplicably fell to “Emergency Calls Only” mode in areas with full AT&T coverage. Our editor called AT&T once problems started in Illinois, and was met with a generic promise that AT&T had “great coverage,” but no attempt at all to fix the phone’s issue.

Our Best Guesses: It’s unclear whether iPhone will be better than, equivalent to, or less impressive than the average AT&T phone in reception and broadcasting ability, but our best guess would be that it’ll be at least above-average. At that point, it will all come down to whether AT&T’s towers work well by where you live. Check AT&T’s Coverage Viewer to determine what promises it makes for your immediate area, and places you often travel to and from.

(3) The Battery: From a hardware standpoint, the single biggest unanswered question about iPhone is its battery. At the moment, it is apparently not user-replaceable, and it is also unclear how many charge cycles the battery can go through before requiring replacement by Apple or AT&T. Neither company has publicly explained how long iPhone’s battery will last under typical phone, music, and Internet usage conditions, how battery repairs will be handled, or how much (if anything) battery replacements will cost.

Our Best Guesses: Apple does provide general and iPod-specific guides to its batteries, noting that “a properly maintained iPod battery is designed to retain up to 80% of its original capacity after 400 full charge and discharge cycles,” and that its notebook batteries should retain 80% of original capacity after 300 cycles. If your iPhone is discharged and recharged daily, it’s probably fair to expect that you’ll need to replace the battery after a year or a year and a half.

We’ll have to see whether Apple provides more details on expected battery life, and how replacements will be handled. Will you need to give up your phone for several days for a repair?

(2) Rev. A Glitches: As noted in our article Ten Rules for Buying Apple Products, Apple’s first-generation, “Revision A” models of products often come with unexpected issues that develop shortly into normal use, or within the first year of ownership. Recent examples include first-generation MacBook fan noise and wrist area discoloration, first-generation iPod nano body scratching, and collections of small but annoying software and technical glitches. Generally, Apple learns about the issues and works to fix them, but it’s never a certainty that the fixes will be made available to past customers; sometimes free repairs are offered, sometimes they’re not.

Our Best Guesses: We’re hoping that Apple’s past six months of unusually public iPhone testing have eliminated all the hardware glitches; we’d guess that it has figured out most of them, and that the only question marks will be the long-term functionality of the new multi-touch screen and the device’s other sensors. We’ve had long-term orientation sensor issues with digital cameras, and would hate to see iPhone stuck in one position or the other over time. Like past iPods, we’d expect iPhone may have limited software issues at launch, but they will thankfully be remediable through iPhone software updates, and new features will be added through software as time goes on.

(1) The Keyboard: Reliability aside, will typing on iPhone’s on-screen keyboard be an acceptable way to input e-mail and text messages, web addresses, phone numbers, and other data into the device? Or will an old-fashioned keyboard accessory be in demand by the end of week one?

Our Best Guesses: In all honesty, we’re not as worried about iPhone’s on-screen keyboard as some people, and we’re inclined to believe Apple’s suggestion that it’ll take a few days to get used to and then prove both trustworthy and efficient for typing. No matter how bad it might be, we tend to think that it has to be better for typing text messages than the keypads of most cell phones, so average (not smartphone) users might consider it an upgrade no matter what. But it remains to be seen how typing will compare with the keyboards on Sidekicks, BlackBerry devices, and other mobile-ready PDAs. We’re not sure yet whether serious users feel compelled to steer clear of iPhone because of this alone, or whether they give it a chance and adapt to the multi-touch virtual keys.

Readers, what do you think? Are the five issues above the ones that are most important to you? If not, what should reviewers be focusing upon in upcoming coverage of iPhone? We look forward to hearing what you think.

Converting Video for iPod with iTunes 6 (Mac & PC)

When the video-capable fifth-generation iPod first shipped last year, Apple’s iTunes disappointed many users by lacking built-in tools to convert their existing videos to iPod-ready format. During those months, a handful of third-party solutions were required to encode video content for the iPod.

As is typical for Apple, the added features are so subtly integrated that they may be difficult for some users to find. iLounge is here to help in this mini-tutorial.

Converting Video Clips with iTunes 6.0.2

iTunes 6.0.2 can make iPod-ready files from most QuickTime-compatible video formats, including MOV, MPEG, and MP4. The files are automatically converted to H.264-format video 320 pixels wide, and this setting cannot be customized within iTunes.Suffice to say that it’s perfectly good for iPod viewing, but on-TV or on-Mac/PC viewing is another story.

If you haven’t already, begin by adding your MOV, MPEG, or MP4 files to your iTunes Library either by using the “File → Add to Library...” menu item or by simply dragging them into your main iTunes Library window.

Then, highlight any videos you would like to convert. Multiple items can be selected at once by holding down “Shift” or “Control” (Mac: “Command") while clicking on multiple items. Shift will select all files between two clicks, and Control/Command will select discrete individual items.

Then, right-click (Mac: Control-click) on one of the items you’ve selected, and select “Convert Selection for iPod.”



Instantly, iTunes will begin work on your files. You can monitor its progress in two locations. First, the iTunes header will display the conversion progress through a single file:



To see how far through your multiple-file selection iTunes has progressed, monitor the list made available under the “Converting Songs...” item that has appeared in your “Source” column:



When the conversion is complete, you will now have two files identically named, one of which is your original, and one of which is the new iPod-compatible version. How does one determine which file to delete? The new file may be either larger or smaller in size than the original, so don’t use this criteria. However, the “Kind” column for the new file will display “MPEG-4 video file,” and its “Date Added” will be more recent than the original. Remove the older file from your library.

What, technically, differentiates the files we’ve created? The easiest way to tell is to open them with QuickTime and view the video’s specifications:





What’s left to do? Simply synchronize your iPod and enjoy your video clips!

The Complete Guide to iPod Video Formats and Display Resolutions

In separate tutorials today, we’ve looked at how Mac users can encode video files and DVDs for playback through an iPod. This tutorial discusses the technicalities of the iPod’s video capabilities so that you can make smart choices before you decide to convert all of your videos for iPod viewing.

Why does this tutorial matter? With the programs we’ve identified, it’s easy to convert files to an iPod-ready format, but time-consuming. Depending on the settings you choose, many computers will take half a day or longer to convert a two-hour movie into an iPod-ready video file, so if you have to repeat this process multiple times for your entire library, you could be giving up weeks of computing time. Picking the right file formats and resolutions is - unfortunately - an important step in avoiding this sort of problem going forward.

Understanding the new iPod’s Video Formats:

At the time of this writing, the iPod video is capable of decoding (or playing back) videos encoded in either of two codecs, MPEG-4 or H.264. A codec is computer software that can turn digital video and audio data into a single packaged file. The difference between codecs is like a Microsoft Word document versus a basic text file - they may look the same when viewed on your computer’s screen, but each file may contain different hidden computer instructions that you never see.

MPEG-4, a fairly well-established video codec, compacts a historically admirable level of video and audio quality into a given file size. H.264, an emerging standard first released publicly by Apple with its QuickTime 7 software, takes MPEG-4’s quality and file size efficiency to an entirely new level.

The catch? H.264 requires considerably more processing power to both encode and decode. This means longer wait times when preparing iPod-ready content, and a smaller maximum bitrate (amount of data per second) that the iPod can reliably decode. This second consequence means that iPod-ready H.264 files must be made up of far fewer pixels as an iPod-ready MPEG-4 file, leading to lower quality when using the iPod’s TV-Out functionality with high-end televisions.

Apple publicly says that the iPod has the following video limitations:
H.264 MPEG-4
Maximum Resolution 320x240 480x480
Maximum Bitrate 768 kbps 2500 kbps
Maximum Framerate 30 fps 30 fps

However, the company has actually simplified the iPod’s real limitations to make them easier for people to understand. Many users have discovered that while the bitrate limits above appear to be absolute, the resolutions are not. Rather, they observed that the equivalent number of total pixels appeared to be the practical limit for both H.264 and MPEG-4 - 76,800 and 230,400, respectively. Like Apple’s own numbers, these pixel limits are useful and simple ways to make sure your files run properly, but these numbers are not technically correct, either.

Rather, the correct limit can be stated as follows:

For H.264, you’re allowed 300 square blocks of pixels (called “macroblocks"), 16 pixels on a side. For MPEG-4, you’re allowed 900.

The widely-published “total pixel limits” for H.264 and MPEG-4 will indeed work in most cases, but not always, and macroblocks yield the right numbers. For example, an MPEG-4 video of dimensions 725 x 315 has less than 230,400 pixels, but 920 macroblocks. Such a file would be incompatible with the iPod.

For reference, here are a few resolutions that satisfy the maximum macroblock limits at various video aspect ratios:

H.264 MPEG-4
480x160 784x288
432x176 752x304
400x192 720x320
368x208 672x336
336x224 640x352
320x240 624x368
288x256 592x384
272x272 576x400
480x480

Understanding Resolution’s Impact on Video Quality

To illustrate the quality differences in H.264 and MPEG-4 video of various resolutions, here are screenshots of how The House of Flying Daggers and Star Wars Episode III look in three different formats - H.264 at 320 pixels wide (top), MPEG-4 at 480 pixels wide (middle), and MPEG-4 at 720 pixels wide (bottom). Since the photos are large and would give an incorrect impression when scaled down, we’re not displaying them within the tutorial - open each in a separate window so you can see the differences. Let’s start with House of Flying Daggers.

House of Flying Daggers (1)

House of Flying Daggers (2)

In these shots, each of the videos has been scaled to a constant 720 pixel width, emulating the effect of displaying these videos on any given television. The 720 pixel version is almost indistinguishable from the original DVD (not shown), and the 480 pixel version does a decent job. The 320 pixel version is blurry, and noticeably begins to lose facial detail in both shots. Also notice the difference in color saturation.

But as you’ll see in this comparison shot, in which each of the videos has been scaled down to 320 pixel width - the way the video would look on an iPod’s screen, the difference is less noticeable:



You can still see that the 720 pixel version looks better - crisper details are noticeable in the uniforms of all of the people in the shot, for instance - but the difference is small enough that most people won’t care. In other words, if you’re only encoding video for viewing on the iPod’s screen, and never intend to watch it on a connected TV or computer - never being a very long-term word - then 320 pixel encoding may be totally sufficient. Here are a few comparison examples from Star Wars videos encoded at these different resolutions.

Star Wars Episode III (1)

Star Wars Episode III (2)

Star Wars Episode III (3)

Picking the Format for You: H.264 or MPEG-4

As we have emphasized in similar discussions on the merits of the AAC and MP3 audio formats, it’s not entirely correct to say that H.264 video offers an absolute “higher quality�? or “smaller file sizes�? relative to MPEG-4 video. Rather, the correct statement is that H.264 has a “higher quality at a given file size�? or “smaller file size at a given level of quality.�?

What does all of this technical language ultimately mean for you? Storage space notwithstanding, MPEG-4 is likely to be your format of choice if you would like to display high-quality converted widescreen DVD videos from your iPod onto a high-quality television. You’ll pick a resolution with 480 or 720 pixels and encode, with superior results on a TV screen.

For iPod viewing only, H.264 is the wiser choice, so long as you’re willing to spend some extra time to initially process your video files. It offers a smaller file size at 320x240 than does MPEG-4, and since this is the native resolution of the iPod’s screen, there’s no sense in encoding at any higher resolution - the iPod scales down anything larger for on-screen viewing, anyway. It’s also worth noting that you’ll notice that 320x240 video runs slightly smoother on the iPod than higher-resolution video, which the iPod must scale down to fit the screen - you will occasionally notice a modestly lower than expected frame rate with 480- or 720-pixel video.

We think that the file size vs. resolution debate will continue to rage for months or years to come - standards for acceptable video quality on a portable device are not yet firm, and it’s unclear how much hard drive space users are willing to give up for their movies and video clips. Experiment a bit to find a balance you’re comfortable with for your own iPod video playback needs, and share your thoughts with others in the comments section below.

Build a solar iPod charger

iFish by Sega

For those of you who balked at the cute nature of the iDog, here comes the gender-neutral, non-emotive iFish. The iFish sports "50 healing soft musics with deep ocean sound for relaxing your mood," and lights in its head and body that illuminate. What's more - and here is where your iPod comes in - plug the iPod into its audio input jack and, "i-Fish will become a loudspeaker and move in fishy ways."

The iFish begs the question; what's next?! I vote for the iTurkey Vulture. How about the iLice? The iKiller Bee would be a good one. I think I'll wait for the iRoach though, myself.

The iFish sells for $65 and is available here.